Unfortunately the ending once again is flawed in WebGl since the video that is supposed to play doesn't.
River Maze is a game where the player controls a boat that must navigate through a maze to the exit, avoiding the walls that will knock the player off course. Each wall will generate a tone based on the speed that the boat hit it. I chose this topic because I felt that it was a fun way to experiment with a 'sound-toy' in a composition space with the player also being encouraged to complete an objective.
The design process of the game started with the background music around 3 months ago, it was a song I had started as a sketch and fleshed out more specifically for this project. Creating the assets in Blender and moving them over to unity and re-importing the mesh materials and such posed the most problems. The code would have been the hardest part if I had actually had to code deceleration instead of using the rigidbody drag components. I did have a koreographer script that changed the intensity of the light attached to the boat, however as the deadline approached I was unable to fully debug the problems that arose. additionally, as stated prior, I can't seem to get videoplayer component to work on WebGl. The funnest part was definitely the music creation, least fun was debugging the koreographer.
Comments
Log in with itch.io to leave a comment.
Welcome to the River Maze!
to play: move with the arrow or WASD keys.
Unfortunately the ending once again is flawed in WebGl since the video that is supposed to play doesn't.
River Maze is a game where the player controls a boat that must navigate through a maze to the exit, avoiding the walls that will knock the player off course. Each wall will generate a tone based on the speed that the boat hit it. I chose this topic because I felt that it was a fun way to experiment with a 'sound-toy' in a composition space with the player also being encouraged to complete an objective.
The design process of the game started with the background music around 3 months ago, it was a song I had started as a sketch and fleshed out more specifically for this project. Creating the assets in Blender and moving them over to unity and re-importing the mesh materials and such posed the most problems. The code would have been the hardest part if I had actually had to code deceleration instead of using the rigidbody drag components. I did have a koreographer script that changed the intensity of the light attached to the boat, however as the deadline approached I was unable to fully debug the problems that arose. additionally, as stated prior, I can't seem to get videoplayer component to work on WebGl. The funnest part was definitely the music creation, least fun was debugging the koreographer.