This segment of 'Oeconomicus' features a procedural generation of Sokoban style levels, where the player must push the boxes onto the appropriate spot. 

However, if the boxes are pushed against a wall, they break and the player will be unable to complete the level and must restart, unless there are extra boxes in the generated level.

After a level is completed, the player then enters a second, designed, level that is identical to level 2 of the original Sokoban. 

To resolve the glitch that was preventing me from being able to play in class, I had to re-do the player controllers since they varied from scene to scene. The controls aren't tuned as well as they should and occasionally boxes and goals spawn inside walls.

Controls:

Player Movement: Arrow keys

Restart: R

StatusReleased
PlatformsHTML5
AuthorConsvl
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.