ProcGenFinal
This segment of 'Oeconomicus' features a procedural generation of Sokoban style levels, where the player must push the boxes onto the appropriate spot.
However, if the boxes are pushed against a wall, they break and the player will be unable to complete the level and must restart, unless there are extra boxes in the generated level.
After a level is completed, the player then enters a second, designed, level that is identical to level 2 of the original Sokoban.
To resolve the glitch that was preventing me from being able to play in class, I had to re-do the player controllers since they varied from scene to scene. The controls aren't tuned as well as they should and occasionally boxes and goals spawn inside walls.
Controls:
Player Movement: Arrow keys
Restart: R
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